letizia di cicco

I design objects that hold a story — and make people feel something.

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Letizia as a child, drawing at the kitchen table
Me, already drawing — where it all started.

Hello, I’m Letizia

— a product designer a space designer always experimenting with materials a curious traveller a storyteller through objects a Roman living in Milan

Design, for me, starts with looking at people — at how they move through spaces, at the small habits that shape daily life. Each project is a way of translating what I observe into something tangible.

I’m endlessly curious, and travelling feeds that curiosity: every new place teaches me something about how people live, and understanding everyday gestures is where good design begins.

My goal is simple: objects with a story worth feeling.

Education

  • NABA — Nuova Accademia di Belle ArtiMaster’s degree, Product and Service Design
  • Quasar Institute for Advanced DesignBachelor’s degree, Habitat Design
  • Centro Universitario CESINEErasmus exchange & project scholarship
  • Liceo Giovanni VailatiHigh school diploma

Experience

  • UpGroupInterior & product design workshop
  • Forma&CementoProduct design workshop
  • MAXXI — Museo nazionale delle arti del XXI secoloExhibition design & museography workshop
  • D’Ascenzi PavimentiProduct design workshop

Languages

  • Italian native
  • English B2
  • Spanish B1

Soft skills

Curious · Creative · Adaptable · Problem solving · Teamwork · Communication

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01 D’Onda Outdoor seat

Ten projects,
ten stories.

One moodboard per project. Keep scrolling →

01 / 10

From the first sketch to the last render, I follow a project through every scale — the object in your hand, the room around it, and the community that gives it meaning.

01

Product Design

Concept, research, form studies and prototyping — objects for the home, the table and outdoor living, explored through materials like terrazzo, glass, concrete, brass and folded sheet metal.

  • Concept development
  • Material experimentation
  • Prototyping
  • Technical drawing
02

Space & Exhibition

Interiors and exhibition systems at the scale of the body moving through a room — testing how materials, light and layout shape the way people gather, read, or simply pass through.

  • Interior design
  • Museography
  • Modular systems
  • Custom furniture
03

3D & Rendering

3D modelling and photorealistic rendering, with close attention to the detail that makes an image convincing — from the physical proportions of an object to its interface and material finish.

  • Rhinoceros
  • KeyShot
  • AutoCAD
  • Photoshop
04

Research & Placemaking

Participatory research with local communities — mapping, interviews and storytelling translated into installations, documentation and public exhibitions.

  • Community engagement
  • Documentation
  • Storytelling
  • Exhibition design
Toolbox
  • Rhinoceros
  • KeyShot
  • AutoCAD
  • Photoshop
  • Illustrator
  • InDesign
  • Premiere
  • Figma
  • Bambu Lab
  • CapCut

Let’s make
something
people feel.